I ran a scenario last nite, in Zydes.
It was amazing.  The amount of leveling up i had to do to obtain it was slow and rigorous.
My depression kicked in like hell last week and i got bent.  Frayed.  Eight pages in, man.

I ran one through, called "Baltimorium", in this scenario your play as Edgar Allen Poe's ghost, who is running through a cemetery, to deliver a rose to the grave a fallen lover, Annabelle Lee,

I used a simple "track layout" style of thing...  Perhaps Use Zydes Grid For cemetery?? 

had lots written down here, draft got erased due to fvkcing computer lockup.


Run through was successful... a tad fast though, need things inside of more stuff.  a simple run through and won.

*Make Points pools acessible from player and entity not independent.

*maybe not get 10 points for getting rose ...  ???

* was 10 points too much for cemetery ghost ?

*did it last too long...?? should there be more happening?  if so what???

*do we make more encounters??  WHAT KIND??

-Envirommental??
-VISIBLE
-MENTAL
-TACTILE
-AUDIBLE
-/??????


*PUT IN MORE "IF THENS" TO EXTEND THE STORY - IE:
If the ghosts fear points you are having issues with goes to zero and go back to the gate... EXTEND THE JOURNEY???  Perhaps???? 

*HAVE Annabelle Lee's spirit join Edgar On a journey????
(multi member team management

Make it more than one "ACT", or level, let it play out like a movie??  OR VIDEO HGAME, NOT JUST A CEMETERY WALK????

THE WALK BACK HOME???
THE visit to the writers small home.
*point counters cwould be very good at this point, or an abacus or automated assistance unit.

TAKE POE ON AN INTERGALACTIC RIDE...
NO HOLDS BARRED   THIS IS MY RING - I CALL THE PIN OUTS.

USE THE
FLOOR or "Flat Level" Indicator as floor level indicators, then as indicators for starship placement.


WOOOHOOOO!!!!

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